# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# Intermittent timeouts in CI (~1/month)
dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3

# Takes more than a few minutes, time is spent in batch_draw_tracking().
KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs

# Intermittent timeouts
spec@ext_texture_lod_bias@lodbias
spec@!opengl 1.0@gl-1.0-blend-func

# Skip over a bunch of extensions since we don't have extension fast skipping yet.
spec@glsl-1.50
spec@glsl-4.*
spec@arb_gpu_shader5
spec@arb_gpu_shader_fp64
spec@arb_gpu_shader_int64
spec@arb_tessellation_shader

# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
arb_texture_multisample
ext_framebuffer_multisample

# 1.5 minutes
spec@!opengl 1.2@tex3d-maxsize

# ~1 minute
glx@glx-multithread-texture
spec@!opengl 1.1@draw-sync
spec@arb_uniform_buffer_object@execution@shared-struct-array-array-array-struct
spec@arb_uniform_buffer_object@execution@std140-struct-array-array-array-struct
spec@arb_uniform_buffer_object@execution@std140-array-struct-array-struct

# This one seems to be triggering faults and causing random other fails
# depending on what else was running at the time:
spec@arb_texture_cube_map_array@texsubimage cube_map_array
spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo

# Causes faults that need the HUPCF fix to actually work to avoid killing the
# run.
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9

# If we let these tests run in parallel with other piglit tests, we end up
# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
arb_texture_buffer_object@max-size
fbo-maxsize
max-texture-size
copypixels-draw-sync

# multiple succ/fail
KHR-GLES31.core.pixelstoragemodes.teximage2d.*
KHR-GLES31.core.pixelstoragemodes.teximage3d.*

# Hangchecks (copied from a307-skips, first hang matches)
tex-miplevel-selection
spec@arb_direct_state_access@transformfeedback-bufferrange
spec@arb_direct_state_access@transformfeedback-bufferbase
spec@arb_uniform_buffer_object@rendering-array
spec@arb_uniform_buffer_object@rendering-array-offset
spec@arb_point_sprite@arb_point_sprite-interactions
gles-3.0-transform-feedback-uniform-buffer-object

# additional hangs
shaders@glsl-uniform-interstage-limits
spec@arb_color_buffer_float.*
spec@arb_texture_gather@texturegather.*
# offending task: copypixels-sync (/piglit/bin/copypixels-sync -auto -fbo)
spec@!opengl 1.1@copypixels-sync
# offending task: teximage-colors (/piglit/bin/teximage-colors GL_SRGB8_ALPHA8 -auto -fbo)
spec@!opengl 1.1@teximage-colors.*
# offending task: texsubimage (/piglit/bin/texsubimage array pbo -auto -fbo)
.*texsubimage.*
# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1DArray 1x71-501x71 -auto -fbo
spec@ext_gpu_shader4@execution@texelfetch.*

# offending task: texwrap (/piglit/bin/texwrap GL_EXT_texture_integer bordercolor swizzled -auto -fbo)
#                 texwrap (/piglit/bin/texwrap GL_ARB_texture_float -auto -fbo)
.*texwrap.*

# offending task: shader_runner (/piglit/bin/shader_runner generated_tests/spec/arb_uniform_buffer_object/execution/shared-array-struct-array-struct.shader_test -auto -fbo)
shared-array-struct-array-struct

# msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence 8a28 status C5C801C3 rb 004a/004a ib1 0000000002081000/0000 ib2 0000000002091000/0000
arb_uniform_buffer_object/execution/std140-array-struct-array-struct

# offending task: fbo-clear-forma (/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float -auto -fbo
spec@arb_depth_buffer_float@fbo-clear-formats.*
# offending task: attribs (/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo)
spec@arb_vertex_type_2_10_10_10_rev@attribs.*
# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1D 1-513 -auto -fbo)
spec@glsl-1.30@execution@texelfetch.*

# offending task: glx-visuals-ste (/piglit/bin/glx-visuals-stencil -auto)
glx@glx-visuals-stencil.*

# Faults in a way that makes other tests flaky
# msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence bc846 status 800001C1 rb 004a/004a ib1 000000000634F000/0000 ib2 000000000AA27000/0000
KHR-GLES31.core.texture_buffer.texture_buffer_atomic_functions
