// Copyright (c) 2012- PPSSPP Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.

#pragma once

#include <string>
#include <vector>

#include "GPU/GPUCommonHW.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
#include "GPU/Directx9/DrawEngineDX9.h"
#include "GPU/Common/TextureShaderCommon.h"
#include "GPU/Common/VertexDecoderCommon.h"

class ShaderManagerDX9;
class LinkedShaderDX9;
class TextureCacheDX9;

class GPU_DX9 : public GPUCommonHW {
public:
	GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw);

	u32 CheckGPUFeatures() const override;

	void DeviceLost() override;
	void DeviceRestore(Draw::DrawContext *draw) override;

	void ReapplyGfxState() override;
	void GetStats(char *buffer, size_t bufsize) override;

protected:
	void FinishDeferred() override;

private:
	void BeginFrame() override;

	LPDIRECT3DDEVICE9 device_;
	LPDIRECT3DDEVICE9EX deviceEx_;

	FramebufferManagerDX9 *framebufferManagerDX9_;
	TextureCacheDX9 *textureCacheDX9_;
	DrawEngineDX9 drawEngine_;
	ShaderManagerDX9 *shaderManagerDX9_;
};
