/*
 * This program source code file is part of KICAD, a free EDA CAD application.
 *
 * Copyright (C) 2021 Ola Rinta-Koski
 * Copyright (C) 2021 Kicad Developers, see AUTHORS.txt for contributors.
 *
 * Outline font class
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#ifndef OUTLINE_DECOMPOSER_H
#define OUTLINE_DECOMPOSER_H

#include <vector>
#ifdef _MSC_VER
#include <ft2build.h>
#else
#include <freetype2/ft2build.h>
#endif
#include FT_FREETYPE_H
#include FT_OUTLINE_H
#include <math/box2.h>
#include <math/vector2d.h>
#include <font/glyph.h>

namespace KIFONT
{
struct CONTOUR
{
    std::vector<VECTOR2D> m_Points;
    int                   m_Winding = 0;
    FT_Orientation        m_Orientation;
};


class OUTLINE_DECOMPOSER
{
public:
    OUTLINE_DECOMPOSER( FT_Outline& aOutline );

    bool OutlineToSegments( std::vector<CONTOUR>* aContours );

private:
    void newContour();

    void addContourPoint( const VECTOR2D& p );

    bool approximateBezierCurve( std::vector<VECTOR2D>& result,
                                 const std::vector<VECTOR2D>& bezier ) const;
    bool approximateQuadraticBezierCurve( std::vector<VECTOR2D>& result,
                                          const std::vector<VECTOR2D>& bezier ) const;
    bool approximateCubicBezierCurve( std::vector<VECTOR2D>& result,
                                      const std::vector<VECTOR2D>& bezier ) const;

    /**
     * @return 1 if aContour is in clockwise order, -1 if it is in counterclockwise order,
     *         or 0 if the winding can't be determined.
     */
    int winding( const std::vector<VECTOR2D>& aContour ) const;

    inline static unsigned int onCurve( char aTags )
    {
        return aTags & 0x1;
    }

    inline static unsigned int thirdOrderBezierPoint( char aTags )
    {
        return onCurve( aTags ) ? 0 : aTags & 0x2;
    }

    inline static unsigned int secondOrderBezierPoint( char aTags )
    {
        return onCurve( aTags ) ? 0 : !thirdOrderBezierPoint( aTags );
    }

    inline static unsigned int hasDropout( char aTags )
    {
        return aTags & 0x4;
    }

    inline static unsigned int dropoutMode( char aTags )
    {
        return hasDropout( aTags ) ? ( aTags & 0x38 ) : 0;
    }

    // FT_Outline_Decompose callbacks
    static int moveTo( const FT_Vector* aEndPoint, void* aCallbackData );

    static int lineTo( const FT_Vector* aEndPoint, void* aCallbackData );

    static int quadraticTo( const FT_Vector* aControlPoint, const FT_Vector* aEndPoint,
                            void* aCallbackData );

    static int cubicTo( const FT_Vector* aFirstControlPoint, const FT_Vector* aSecondControlPoint,
                        const FT_Vector* aEndPoint, void* aCallbackData );

private:
    FT_Outline&           m_outline;
    std::vector<CONTOUR>* m_contours;

    VECTOR2D              m_lastEndPoint;
};

} //namespace KIFONT

#endif      // OUTLINE_DECOMPOSER_H
