/*
 * KiRouter - a push-and-(sometimes-)shove PCB router
 *
 * Copyright (C) 2013-2014 CERN
 * Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __PNS_OPTIMIZER_H
#define __PNS_OPTIMIZER_H

#include <unordered_map>
#include <memory>

#include <geometry/shape_index_list.h>
#include <geometry/shape_line_chain.h>

#include "range.h"


namespace PNS {

class NODE;
class ROUTER;
class LINE;
class DIFF_PAIR;
class ITEM;
class JOINT;
class OPT_CONSTRAINT;

/**
 * Calculate the cost of a given line, taking corner angles and total length into account.
 */
class COST_ESTIMATOR
{
public:
    COST_ESTIMATOR() :
        m_lengthCost( 0 ),
        m_cornerCost( 0 )
    {}

    COST_ESTIMATOR( const COST_ESTIMATOR& aB ) :
        m_lengthCost( aB.m_lengthCost ),
        m_cornerCost( aB.m_cornerCost )
    {}

    ~COST_ESTIMATOR() {};

    static int CornerCost( const SEG& aA, const SEG& aB );
    static int CornerCost( const SHAPE_LINE_CHAIN& aLine );
    static int CornerCost( const LINE& aLine );

    void Add( const LINE& aLine );
    void Remove( const LINE& aLine );
    void Replace( const LINE& aOldLine, const LINE& aNewLine );

    bool IsBetter( const COST_ESTIMATOR& aOther, double aLengthTolerance,
                   double aCornerTollerace ) const;

    double GetLengthCost() const { return m_lengthCost; }
    double GetCornerCost() const { return m_cornerCost; }

private:
    double m_lengthCost;
    int m_cornerCost;
};


/**
 * Perform various optimizations of the lines being routed, attempting to make the lines shorter
 * and less cornery.
 *
 * There are 3 kinds of optimizations so far:
 * - Merging obtuse segments (MERGE_OBTUSE): tries to join together as many  obtuse segments
 *   as possible without causing collisions.
 * - Rerouting path between pair of line corners with a 2-segment "\__" line and iteratively
 *   repeating the procedure as long as the total cost of the line keeps decreasing.
 * - "Smart Pads" - that is, rerouting pad/via exits to make them look nice (SMART_PADS).
 */
class OPTIMIZER
{
public:
    enum OptimizationEffort
    {
        MERGE_SEGMENTS        = 0x01,   ///< Reduce corner cost iteratively
        SMART_PADS            = 0x02,   ///< Reroute pad exits
        MERGE_OBTUSE          = 0x04,   ///< Reduce corner cost by merging obtuse segments
        FANOUT_CLEANUP        = 0x08,   ///< Simplify pad-pad and pad-via connections if possible
        KEEP_TOPOLOGY         = 0x10,
        PRESERVE_VERTEX       = 0x20,
        RESTRICT_VERTEX_RANGE = 0x40,
        MERGE_COLINEAR        = 0x80,    ///< Merge co-linear segments
        RESTRICT_AREA         = 0x100,
        LIMIT_CORNER_COUNT    = 0x200  ///< Do not attempt to optimize if the resulting line's
                                       ///< corner count is outside the predefined range
    };

    OPTIMIZER( NODE* aWorld );
    ~OPTIMIZER();

    ///< A quick shortcut to optimize a line without creating and setting up an optimizer.
    static bool Optimize( LINE* aLine, int aEffortLevel, NODE* aWorld,
                          const VECTOR2I& aV = VECTOR2I(0, 0) );

    bool Optimize( LINE* aLine, LINE* aResult = nullptr, LINE* aRoot = nullptr );
    bool Optimize( DIFF_PAIR* aPair );


    void SetWorld( NODE* aNode ) { m_world = aNode; }
    void CacheRemove( ITEM* aItem );
    void ClearCache( bool aStaticOnly = false );

    void SetCollisionMask( int aMask )
    {
        m_collisionKindMask = aMask;
    }

    void SetEffortLevel( int aEffort )
    {
        m_effortLevel = aEffort;
    }

    void SetPreserveVertex( const VECTOR2I& aV )
    {
        m_preservedVertex = aV;
        m_effortLevel |= OPTIMIZER::PRESERVE_VERTEX;
    }

    void SetRestrictVertexRange( int aStart, int aEnd )
    {
        m_restrictedVertexRange.first = aStart;
        m_restrictedVertexRange.second = aEnd;
        m_effortLevel |= OPTIMIZER::RESTRICT_VERTEX_RANGE;
    }

    void SetRestrictArea( const BOX2I& aArea, bool aStrict = true )
    {
        m_restrictArea = aArea;
        m_restrictAreaIsStrict = aStrict;
    }

    void ClearConstraints();
    void AddConstraint ( OPT_CONSTRAINT *aConstraint );

private:
    static const int MaxCachedItems = 256;

    typedef std::vector<SHAPE_LINE_CHAIN> BREAKOUT_LIST;

    struct CACHE_VISITOR;

    struct CACHED_ITEM
    {
        int m_hits;
        bool m_isStatic;
    };

    bool mergeObtuse( LINE* aLine );
    bool mergeFull( LINE* aLine );
    bool mergeColinear( LINE* aLine );
    bool runSmartPads( LINE* aLine );
    bool mergeStep( LINE* aLine, SHAPE_LINE_CHAIN& aCurrentLine, int step );
    bool fanoutCleanup( LINE * aLine );
    bool mergeDpSegments( DIFF_PAIR *aPair );
    bool mergeDpStep( DIFF_PAIR *aPair, bool aTryP, int step );

    bool checkColliding( ITEM* aItem, bool aUpdateCache = true );
    bool checkColliding( LINE* aLine, const SHAPE_LINE_CHAIN& aOptPath );

    void cacheAdd( ITEM* aItem, bool aIsStatic );
    void removeCachedSegments( LINE* aLine, int aStartVertex = 0, int aEndVertex = -1 );

    bool checkConstraints(  int aVertex1, int aVertex2, LINE* aOriginLine,
                            const SHAPE_LINE_CHAIN& aCurrentPath,
                            const SHAPE_LINE_CHAIN& aReplacement );

    BREAKOUT_LIST circleBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
    BREAKOUT_LIST rectBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
    BREAKOUT_LIST customBreakouts( int aWidth, const ITEM* aItem, bool aPermitDiagonal ) const;
    BREAKOUT_LIST computeBreakouts( int aWidth, const ITEM* aItem, bool aPermitDiagonal ) const;

    int smartPadsSingle( LINE* aLine, ITEM* aPad, bool aEnd, int aEndVertex );

    ITEM* findPadOrVia( int aLayer, NET_HANDLE aNet, const VECTOR2I& aP ) const;

private:
    SHAPE_INDEX_LIST<ITEM*>                m_cache;
    std::vector<OPT_CONSTRAINT*>           m_constraints;
    std::unordered_map<ITEM*, CACHED_ITEM> m_cacheTags;

    NODE*               m_world;
    int                 m_collisionKindMask;
    int                 m_effortLevel;

    VECTOR2I            m_preservedVertex;
    std::pair<int, int> m_restrictedVertexRange;
    BOX2I               m_restrictArea;
    bool                m_restrictAreaIsStrict;
};


class OPT_CONSTRAINT
{
public:
    OPT_CONSTRAINT( NODE* aWorld ) :
        m_world( aWorld )
    {
        m_priority = 0;
    };

    virtual ~OPT_CONSTRAINT()
    {
    };

    virtual bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
                        const SHAPE_LINE_CHAIN& aCurrentPath,
                        const SHAPE_LINE_CHAIN& aReplacement ) = 0;

    int GetPriority() const { return m_priority; }
    void SetPriority( int aPriority ) { m_priority = aPriority; }

protected:
    NODE* m_world;
    int   m_priority;
};

class ANGLE_CONSTRAINT_45: public OPT_CONSTRAINT
{
public:
    ANGLE_CONSTRAINT_45( NODE* aWorld, int aEntryDirectionMask = -1, int aExitDirectionMask = -1 ) :
        OPT_CONSTRAINT( aWorld ),
        m_entryDirectionMask( aEntryDirectionMask ),
        m_exitDirectionMask( aExitDirectionMask )
        {

        }

    virtual ~ANGLE_CONSTRAINT_45() {};

    virtual bool Check ( int aVertex1, int aVertex2, const LINE* aOriginLine,
                         const SHAPE_LINE_CHAIN& aCurrentPath,
                         const SHAPE_LINE_CHAIN& aReplacement ) override;

private:
    int m_entryDirectionMask;
    int m_exitDirectionMask;
};

class AREA_CONSTRAINT : public OPT_CONSTRAINT
{
public:
    AREA_CONSTRAINT( NODE* aWorld, const  BOX2I& aAllowedArea, bool aAllowedAreaStrict ) :
        OPT_CONSTRAINT( aWorld ),
        m_allowedArea ( aAllowedArea ),
        m_allowedAreaStrict ( aAllowedAreaStrict )
    {
    };

    bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
                const SHAPE_LINE_CHAIN& aCurrentPath,
                const SHAPE_LINE_CHAIN& aReplacement ) override;

private:
    BOX2I m_allowedArea;
    bool m_allowedAreaStrict;
};


class KEEP_TOPOLOGY_CONSTRAINT: public OPT_CONSTRAINT
{
public:
    KEEP_TOPOLOGY_CONSTRAINT( NODE* aWorld ) :
        OPT_CONSTRAINT( aWorld )
    {
    };

    bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
                const SHAPE_LINE_CHAIN& aCurrentPath,
                const SHAPE_LINE_CHAIN& aReplacement ) override;
};


class PRESERVE_VERTEX_CONSTRAINT: public OPT_CONSTRAINT
{
public:
    PRESERVE_VERTEX_CONSTRAINT( NODE* aWorld, const VECTOR2I& aV ) :
        OPT_CONSTRAINT( aWorld ),
        m_v( aV )
    {
    };

    bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
                const SHAPE_LINE_CHAIN& aCurrentPath,
                const SHAPE_LINE_CHAIN& aReplacement ) override;
private:
    VECTOR2I m_v;
};


class RESTRICT_VERTEX_RANGE_CONSTRAINT: public OPT_CONSTRAINT
{
public:
    RESTRICT_VERTEX_RANGE_CONSTRAINT( NODE* aWorld, int aStart, int aEnd ) :
        OPT_CONSTRAINT( aWorld ),
        m_start( aStart ),
        m_end( aEnd )
    {
    };

    virtual bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
                        const SHAPE_LINE_CHAIN& aCurrentPath,
                        const SHAPE_LINE_CHAIN& aReplacement ) override;
private:
    int m_start;
    int m_end;
};


class CORNER_COUNT_LIMIT_CONSTRAINT: public OPT_CONSTRAINT
{
public:
    CORNER_COUNT_LIMIT_CONSTRAINT( NODE* aWorld, int aMinCorners, int aMaxCorners,
                                   int aAngleMask ) :
        OPT_CONSTRAINT( aWorld ),
        m_minCorners( aMinCorners ),
        m_maxCorners( aMaxCorners ),
        m_angleMask( aAngleMask )
    {
    };

    virtual bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
                        const SHAPE_LINE_CHAIN& aCurrentPath,
                        const SHAPE_LINE_CHAIN& aReplacement ) override;

private:
    int m_minCorners;
    int m_maxCorners;
    int m_angleMask;
};



};

#endif // __PNS_OPTIMIZER_H
