/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2015-2017 Mario Luzeiro <mrluzeiro@ua.pt>
 * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

 /**
 * @file bbox_3d.cpp
 * @brief 3D bounding box implementation.
 */
#include "3d_fastmath.h"

#include "bbox_3d.h"
#include "../ray.h"
#include <wx/log.h>
#include <wx/debug.h>   // For the wxASSERT


BBOX_3D::BBOX_3D()
{
    Reset();
}


BBOX_3D::BBOX_3D( const SFVEC3F& aPbInit )
{
    m_min = aPbInit;
    m_max = aPbInit;
}


BBOX_3D::BBOX_3D( const SFVEC3F& aPbMin, const SFVEC3F& aPbMax )
{
    Set( aPbMin, aPbMax );
}


BBOX_3D::~BBOX_3D()
{
}


void BBOX_3D::Set( const SFVEC3F& aPoint )
{
    m_min = aPoint;
    m_max = aPoint;
}


void BBOX_3D::Set( const SFVEC3F& aPbMin, const SFVEC3F& aPbMax )
{
    m_min.x =  fminf( aPbMin.x, aPbMax.x );
    m_min.y =  fminf( aPbMin.y, aPbMax.y );
    m_min.z =  fminf( aPbMin.z, aPbMax.z );

    m_max.x =  fmaxf( aPbMin.x, aPbMax.x );
    m_max.y =  fmaxf( aPbMin.y, aPbMax.y );
    m_max.z =  fmaxf( aPbMin.z, aPbMax.z );
}


void BBOX_3D::Set( const BBOX_3D& aBBox )
{
    wxASSERT( aBBox.IsInitialized() );

    Set( aBBox.Min(), aBBox.Max() );
}


bool BBOX_3D::IsInitialized() const
{
    return !( ( FLT_MAX == m_min.x ) || ( FLT_MAX == m_min.y ) || ( FLT_MAX == m_min.z )
            || ( -FLT_MAX == m_max.x ) || ( -FLT_MAX == m_max.y ) || ( -FLT_MAX == m_max.z ) );
}


void BBOX_3D::Reset()
{
    m_min = SFVEC3F( FLT_MAX, FLT_MAX, FLT_MAX );
    m_max = SFVEC3F( -FLT_MAX, -FLT_MAX, -FLT_MAX );
}


void BBOX_3D::Union( const SFVEC3F& aPoint )
{
    // get the minimum value between the added point and the existent bounding box
    m_min.x =  fminf( m_min.x, aPoint.x );
    m_min.y =  fminf( m_min.y, aPoint.y );
    m_min.z =  fminf( m_min.z, aPoint.z );

    // get the maximum value between the added point and the existent bounding box
    m_max.x =  fmaxf( m_max.x, aPoint.x );
    m_max.y =  fmaxf( m_max.y, aPoint.y );
    m_max.z =  fmaxf( m_max.z, aPoint.z );
}


void BBOX_3D::Union( const BBOX_3D& aBBox )
{
    wxASSERT( aBBox.IsInitialized() );

    // get the minimum value between the added bounding box and the existent bounding box
    m_min.x =  fmin( m_min.x, aBBox.m_min.x );
    m_min.y =  fmin( m_min.y, aBBox.m_min.y );
    m_min.z =  fmin( m_min.z, aBBox.m_min.z );

    // get the maximum value between the added bounding box and the existent bounding box
    m_max.x =  fmax( m_max.x, aBBox.m_max.x );
    m_max.y =  fmax( m_max.y, aBBox.m_max.y );
    m_max.z =  fmax( m_max.z, aBBox.m_max.z );
}


SFVEC3F BBOX_3D::GetCenter() const
{
    return ( m_max + m_min ) * 0.5f;
}


float BBOX_3D::GetCenter( unsigned int aAxis ) const
{
    wxASSERT( aAxis < 3 );
    return ( m_max[aAxis] + m_min[aAxis] ) * 0.5f;
}


const SFVEC3F BBOX_3D::GetExtent() const
{
    return m_max - m_min;
}


unsigned int BBOX_3D::MaxDimension() const
{
    unsigned int result = 0;

    SFVEC3F extent = GetExtent();

    if( extent.y > extent.x )
        result = 1;

    if( extent.z > extent.y )
        result = 2;

    return result;
}


float BBOX_3D::GetMaxDimension() const
{
    SFVEC3F extent = GetExtent();
    return std::max( std::max( extent.x, extent.y ), extent.z );
}


float BBOX_3D::SurfaceArea() const
{
    SFVEC3F extent = GetExtent();

    return 2.0f * ( extent.x * extent.z + extent.x * extent.y + extent.y * extent.z );
}


void BBOX_3D::Scale( float aScale )
{
    wxASSERT( IsInitialized() );

    SFVEC3F scaleV  = SFVEC3F( aScale, aScale, aScale );
    SFVEC3F centerV = GetCenter();

    m_min = ( m_min - centerV ) * scaleV + centerV;
    m_max = ( m_max - centerV ) * scaleV + centerV;
}


void BBOX_3D::ScaleNextUp()
{
    m_min.x = NextFloatDown( m_min.x );
    m_min.y = NextFloatDown( m_min.y );
    m_min.z = NextFloatDown( m_min.z );

    m_max.x = NextFloatUp( m_max.x );
    m_max.y = NextFloatUp( m_max.y );
    m_max.z = NextFloatUp( m_max.z );
}


void BBOX_3D::ScaleNextDown()
{
    m_min.x = NextFloatUp( m_min.x );
    m_min.y = NextFloatUp( m_min.y );
    m_min.z = NextFloatUp( m_min.z );

    m_max.x = NextFloatDown( m_max.x );
    m_max.y = NextFloatDown( m_max.y );
    m_max.z = NextFloatDown( m_max.z );
}


bool BBOX_3D::Intersects( const BBOX_3D& aBBox ) const
{
    wxASSERT( IsInitialized() );
    wxASSERT( aBBox.IsInitialized() );

    bool x = ( m_max.x >= aBBox.m_min.x ) && ( m_min.x <= aBBox.m_max.x );
    bool y = ( m_max.y >= aBBox.m_min.y ) && ( m_min.y <= aBBox.m_max.y );
    bool z = ( m_max.z >= aBBox.m_min.z ) && ( m_min.z <= aBBox.m_max.z );

    return ( x && y && z );
}


bool BBOX_3D::Inside( const SFVEC3F& aPoint ) const
{
    wxASSERT( IsInitialized() );

    return ( aPoint.x >= m_min.x ) && ( aPoint.x <= m_max.x ) &&
           ( aPoint.y >= m_min.y ) && ( aPoint.y <= m_max.y ) &&
           ( aPoint.z >= m_min.z ) && ( aPoint.z <= m_max.z );
}


bool BBOX_3D::Inside( const BBOX_3D& aBBox ) const
{
    wxASSERT( IsInitialized() );
    wxASSERT( aBBox.IsInitialized() );

    return Inside( aBBox.Min() ) &&
           Inside( aBBox.Max() );
}


float BBOX_3D::Volume() const
{
    wxASSERT( IsInitialized() );

    SFVEC3F extent = GetExtent();

    return extent.x * extent.y * extent.z;
}


SFVEC3F BBOX_3D::Offset( const SFVEC3F& p ) const
{
    return (p - m_min) / (m_max - m_min);
}


// https://github.com/mmp/pbrt-v2/blob/master/src/accelerators/bvh.cpp#L126
bool BBOX_3D::Intersect( const RAY& aRay, float* aOutHitt0, float* aOutHitt1 ) const
{
    wxASSERT( aOutHitt0 );
    wxASSERT( aOutHitt1 );

    const SFVEC3F bounds[2] = {m_min, m_max};

    // Check for ray intersection against x and y slabs
    float       tmin = ( bounds[aRay.m_dirIsNeg[0]].x - aRay.m_Origin.x ) * aRay.m_InvDir.x;
    float       tmax = ( bounds[1 - aRay.m_dirIsNeg[0]].x - aRay.m_Origin.x ) * aRay.m_InvDir.x;
    const float tymin = ( bounds[aRay.m_dirIsNeg[1]].y - aRay.m_Origin.y ) * aRay.m_InvDir.y;
    const float tymax = ( bounds[1 - aRay.m_dirIsNeg[1]].y - aRay.m_Origin.y ) * aRay.m_InvDir.y;

    if( ( tmin > tymax ) || ( tymin > tmax ) )
        return false;

    tmin = ( tymin > tmin ) ? tymin : tmin;
    tmax = ( tymax < tmax ) ? tymax : tmax;

    // Check for ray intersection against z slab
    const float tzmin = ( bounds[aRay.m_dirIsNeg[2]].z - aRay.m_Origin.z ) * aRay.m_InvDir.z;
    const float tzmax = ( bounds[1 - aRay.m_dirIsNeg[2]].z - aRay.m_Origin.z ) * aRay.m_InvDir.z;

    if( ( tmin > tzmax ) || ( tzmin > tmax ) )
        return false;

    tmin = (tzmin > tmin)? tzmin : tmin;
    tmin = ( tmin < 0.0f)? 0.0f  : tmin;

    tmax = (tzmax < tmax)? tzmax : tmax;

    *aOutHitt0 = tmin;
    *aOutHitt1 = tmax;

    return true;
}


void BBOX_3D::ApplyTransformation( glm::mat4 aTransformMatrix )
{
    wxASSERT( IsInitialized() );

    const SFVEC3F v1 = SFVEC3F( aTransformMatrix * glm::vec4( m_min.x, m_min.y, m_min.z, 1.0f ) );

    const SFVEC3F v2 = SFVEC3F( aTransformMatrix * glm::vec4( m_max.x, m_max.y, m_max.z, 1.0f ) );

    Reset();
    Union( v1 );
    Union( v2 );
}


