/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2008-2018 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
 * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file zone_settings.h
 * @brief Class ZONE_SETTINGS used to handle zones parameters in dialogs.
 */

#ifndef ZONE_SETTINGS_H_
#define ZONE_SETTINGS_H_

#include <layer_ids.h>
#include <zones.h>
#include <geometry/eda_angle.h>
#include <teardrop/teardrop_types.h>

class wxDataViewListCtrl;

enum class ZONE_FILL_MODE
{
    POLYGONS = 0,     // fill zone with polygons
    HATCH_PATTERN = 1 // fill zone using a grid pattern
};


/// Zone border styles
enum class ZONE_BORDER_DISPLAY_STYLE
{
    NO_HATCH,
    DIAGONAL_FULL,
    DIAGONAL_EDGE,
    INVISIBLE_BORDER        // Disable outline drawing for very special cases
};

/// Whether or not to remove isolated islands from a zone
enum class ISLAND_REMOVAL_MODE
{
    ALWAYS = 0,
    NEVER,
    AREA
};

/**
 * ZONE_SETTINGS
 * handles zones parameters.
 * Because a zone can be on copper or non copper layers, and can be also
 * a keepout area, some parameters are irrelevant depending on the type of zone
 */
class ZONE_SETTINGS
{
public:
    // the actual zone outline shape can be slightly modified (smoothed):
    enum {
        SMOOTHING_UNDEFINED = -1,
        SMOOTHING_NONE = 0,         // Zone outline is used without change
        SMOOTHING_CHAMFER,          // Zone outline is used after chamfering corners
        SMOOTHING_FILLET,           // Zone outline is used after rounding corners
        SMOOTHING_LAST              // sentinel
    };

    unsigned        m_ZonePriority;          // Priority (0 ... N) of the zone

    ZONE_FILL_MODE  m_FillMode;
    int             m_ZoneClearance;         // Minimal clearance value
    int             m_ZoneMinThickness;      // Min thickness value in filled areas
    int             m_HatchThickness;        // HatchBorder thickness of lines (if 0 -> solid shape)
    int             m_HatchGap;              // HatchBorder clearance between lines (0 -> solid shape)
    EDA_ANGLE       m_HatchOrientation;      // HatchBorder orientation of grid lines
    int             m_HatchSmoothingLevel;   // HatchBorder smoothing type, similar to corner smoothing type
                                             // 0 = no smoothing, 1 = fillet, >= 2 = arc
    double          m_HatchSmoothingValue;   // HatchBorder chamfer/fillet size as a ratio of hole size
    double          m_HatchHoleMinArea;      // min size before holes are dropped (ratio)
    int             m_HatchBorderAlgorithm;  // 0 = use min zone thickness

    int             m_NetcodeSelection;      // Net code selection for the current zone

    wxString        m_Name;                  // Unique name for the current zone (can be blank)

    LSET            m_Layers;                // Layers that this zone exists on

    /// Option to show the zone area (outlines only, short hatches or full hatches
    ZONE_BORDER_DISPLAY_STYLE m_ZoneBorderDisplayStyle;
    int             m_BorderHatchPitch;     // for hatched outlines: dist between 2 hatches

    long            m_ThermalReliefGap;        // thickness of the gap in thermal reliefs
    long            m_ThermalReliefSpokeWidth; // thickness of the copper bridge in thermal reliefs

    bool            m_Locked;

    /* A zone outline can be a teardrop zone with different rules
     * priority, smoothed corners, thermal relief...
     */
    TEARDROP_TYPE   m_TeardropType;

private:
    int             m_cornerSmoothingType;   // Corner smoothing type
    unsigned int    m_cornerRadius;          // Corner chamfer distance / fillet radius
    ZONE_CONNECTION m_padConnection;

    /*
     * Keepout zones and keepout flags.
     * Note that DRC rules can set keepouts on zones whether they're a keepout or not.
     */
    bool m_isRuleArea;

    bool            m_keepoutDoNotAllowCopperPour;
    bool            m_keepoutDoNotAllowVias;
    bool            m_keepoutDoNotAllowTracks;
    bool            m_keepoutDoNotAllowPads;
    bool            m_keepoutDoNotAllowFootprints;

    ISLAND_REMOVAL_MODE m_removeIslands;
    long long int       m_minIslandArea;

public:
    ZONE_SETTINGS();

    bool operator==( const ZONE_SETTINGS& aOther ) const;

    bool operator!=( const ZONE_SETTINGS& aOther ) const { return !operator==( aOther ); }

    /**
     * operator << ( const ZONE& )
     * was Function ImportSetting
     * copies settings from a given zone into this object.
     * @param aSource: the given zone
     */
    ZONE_SETTINGS& operator << ( const ZONE& aSource );

    /**
     * @return Default ZONE_SETTINGS
     */
    static const ZONE_SETTINGS& GetDefaultSettings();

    /**
     * A helper routine for the various zone dialogs (copper, non-copper, keepout).
     * @param aList the wxDataViewListCtrl to populate
     * @param aFrame the parent editor frame
     * @param aFpEditorMode true to show a single "Inner Layers" item for all inner copper layers
     */
    void SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, LSET aLayers,
                          bool aFpEditorMode );

    /**
     * Function ExportSetting
     * copy settings to a given zone
     * @param aTarget: the given zone
     * @param aFullExport: if false: some parameters are NOT exported
     *   because they must not be  exported when export settings from a zone to others zones
     *   Currently:
     *      m_NetcodeSelection
     */
    void ExportSetting( ZONE& aTarget, bool aFullExport = true ) const;

    void SetCornerSmoothingType( int aType) { m_cornerSmoothingType = aType; }
    int GetCornerSmoothingType() const { return m_cornerSmoothingType; }

    void SetCornerRadius( int aRadius );
    unsigned int GetCornerRadius() const { return m_cornerRadius; }

    ZONE_CONNECTION GetPadConnection() const { return m_padConnection; }
    void SetPadConnection( ZONE_CONNECTION aPadConnection ) { m_padConnection = aPadConnection; }

    /**
     * Accessors to parameters used in Rule Area zones:
     */
    bool GetIsRuleArea() const { return m_isRuleArea; }
    bool GetDoNotAllowCopperPour() const { return m_keepoutDoNotAllowCopperPour; }
    bool GetDoNotAllowVias() const { return m_keepoutDoNotAllowVias; }
    bool GetDoNotAllowTracks() const { return m_keepoutDoNotAllowTracks; }
    bool GetDoNotAllowPads() const { return m_keepoutDoNotAllowPads; }
    bool GetDoNotAllowFootprints() const { return m_keepoutDoNotAllowFootprints; }

    void SetIsRuleArea( bool aEnable ) { m_isRuleArea = aEnable; }
    void SetDoNotAllowCopperPour( bool aEnable ) { m_keepoutDoNotAllowCopperPour = aEnable; }
    void SetDoNotAllowVias( bool aEnable ) { m_keepoutDoNotAllowVias = aEnable; }
    void SetDoNotAllowTracks( bool aEnable ) { m_keepoutDoNotAllowTracks = aEnable; }
    void SetDoNotAllowPads( bool aEnable ) { m_keepoutDoNotAllowPads = aEnable; }
    void SetDoNotAllowFootprints( bool aEnable ) { m_keepoutDoNotAllowFootprints = aEnable; }

    ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_removeIslands; }
    void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_removeIslands = aRemove; }

    long long int GetMinIslandArea() const { return m_minIslandArea; }
    void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; }
};


#endif  // ZONE_SETTINGS_H_
